Xinorbis’ language engine

So, I mentioned in a previous post that I’d completely redesigned the language engine. Well, it turns out that the tool I’d used to reengineer the languages (and code) didn’t work as I expected.

I’ve spent more hours than I care to count rewriting, and optimising, the language handling code (and data files). I’m nearly finished, but it’s been a big setback (2+ hours per language, 6 languages in total).

Hopefully have everything implemented by Sunday…

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s